What would a melody from a dying star sound like?
ALMA (Atacama Large Millimeter/submillimeter Array) is a state-of-the-art radio telescope developed and operated by 20 countries and territories across Asia, Europa and America.
Connecting 66 parabola antennas deployed in the Atacama Desert in northern Chile, ALMA works as a giant radio telescope with a diameter comparable to the size of the JR Yamanote Line. It detects faint radio waves emanated by distant celestial objects to study the origin and evolution of galaxies, stars, and planets. Obtaining a clue to the origin of life is another goal of ALMA.
In 2011, ALMA observed radio waves from a dying star R Sculptoris. Made in collaboration with the Tokyo and New York-based agency PARTY, the resulting ALMA Music Box utilized this data, translating the 70 different radio images onto 70 musical discs, one for each frequency. In other words, the music for this music box is supplied by a red giant star 1,5000 light years away, a melody from a soon-to-be supernova.
As the makers told Wired:
As the disc spins around the player, little teeth pluck the holes and emit a twinkling sound. It sounds sweet, like a lullaby coming from the mobile above a baby’s crib. But there’s a sadness to it, too, perhaps because we know the star is in the process of dying out forever. As Masashi Kawamura, co-founder of PARTY, puts it: “It’s made to sound like a requiem for the star in a way.”
ALMA Music Box is a new kind of visualization project to try to find a way to make the uses of the ALMA telecope more accessible to non-astrophysicists. It is now on display at 21 21 Design Sight’s “The Fab Mind” exhibition until February 1st.
Impenetrable science projects in Japan often come up with very sophisticated ways to “advertise” their achievements to the public. NIMS (National Institute for Material Science), for example, has made a great series of videos called “The Power of Materials”.
NEC GAZIRU-F image recognition tech integrates fashion magazine mobile shopping for smartphone, tablet camerasWritten by: William on November 13, 2014 at 9:09 am | In LIFESTYLE, PRODUCT INNOVATION | No Comments
NEC has got together with Fashion TV to offer a smartphone and tablet service for mobile eCommerce for apparel items you see in a magazine. If you see an item in a magazine you like, you can use GAZIRU-F to snap a shot of it and be connected to a shopping portal to purchase the product.
The service will be available through an app for the fashion magazine persona from spring 2015. GAZIRU-F will be expanded to 20 further companies by 2016 if it proves successful.
NEC has been developing the cloud-based Gaziru technology for a while. Dig Info did a report on it back in 2012.
The name is coined from combining two Japanese words: gazo (image) and shiru (know, recognize).
Similar to Google Goggles or Bing Vision, you can just take a snap of something and get a readout of the information it can draw from a database. No text input is required.
GAZIRU is not restricted to images of 2D objects. Further uses for GAZIRU tech may include helping people operate equipment — take a photograph of something and get an operation manual on your screen in seconds. Likewise there are benefits for health, such as being able to provide nutritional data for certain foods. The educational implications are immense; a museum or exhibition can become interact with further information for visitors who want to know more about a certain item on display.
The days of the humble barcode or QR code are surely limited.
Wearable gadgetry just got more functional, thanks to Lotte, the candy maker who has come up with the Rhymi-Kamu chewing gum bite counter earphones.
The Korean company, also based in Japan, developed the earphones with medical experts as a publicity stunt for its chewing gum but they genuinely work.
Using ear sensors, the Rhythmi-Kamu (“kamu” is Japanese for “bite/chew”) detects movements in the ear canal. These are created when you chew and the more frequent the movements, the more you are chewing.
Okay, so what? Isn’t this just another health device or life log gadget? Well, this is cool not because it measures how much you are chewing. It’s neat because you can then essentially use your “bite” to control things.
By having your Rhythmi-Kamu earphones connected to your phone, an app could potentially monitor your bites to know when you want to change a music track, turn off the audio, and so on. E.g. two quick bites could be the signal to stop the music.
As part of the promotion, Lotte paid to have some idols from HKT48 try the Rhythmi-Kamu earphones out.
The bad news is this great idea isn’t an actual product (yet). But who knows, maybe one day in the future chewing will count for something. For now, Lotte is leaning the earphones to universities and research institutes for use in studies.
Denso Corp’s X-mobility is mini electric mobility vehicle with in-wheel motor system controlled by smartphoneWritten by: William on October 15, 2014 at 8:54 am | In PRODUCT INNOVATION | No Comments
At Ceatec Japan 2014 last week Denso Corp showcased a prototype mobility device for transporting babies and light luggage that can be controlled by your smartphone or tablet.
The X-mobility can have three or four spherical wheels, each with its own motor, battery, decelerator, controller, sensor and Bluetooth module.
It could be used to carry babies (presumably it would have to be made a bit taller) and also small luggage at futuristic airports and train stations, or even at malls to transport customers’ shopping to their cars. It can hold up 20kg, 44 lbs.
The X-mobility uses a smartphone or tablet app called X-mobi to steer the vehicle. The wheels exchange data by infrared light and their batteries last around three hours on a single charge.
See the X-mobility in action here, being controlled by a tablet.
No plans have been announced for commercialization yet but we think there will be lots of applications for such a nifty small mobility device.
It seems that everyone has a robot these days, even SoftBank.
At CEATEC 2014, Japan’s biggest tech event, Toshiba has unveiled its contribution to the Japanese robot canon — an android that can talk and sign.
Image via The Verge
Aiko Chihira is an example of what Toshiba hopes will be a new line in humanoid communication robots that can “man” receptions and also help with nursing people, a chronic problem as Japan’s population ages.
Aiko Chihira has silicone skin — uncannily like Orient Industry sex dolls, then! — and was jointed developed by aLab Inc., Osaka University, Shibaura Institute of Technology and Shonan Institute of Technology.
Aiko Chihira is equipped with 43 servomotors that move her arms and hands. While it is common to see androids and robots that can interact and converse, one that has also mastered sign language is unusual.
Toshiba anticipates having enhanced Aiko Chihira’s technology so much by 2020 that it will be able to serve as an actual guide for foreign visitors to the Tokyo Olympic Games! Would that make you feel more welcome to the Olympics or rather put off?
CEATEC kicked off yesterday in Chiba’s Makuhari Messe and this year features a host of 4K televisions, fuel-cell and hydrogen technology, as well as a Sharp-developed color infrared car camera.
Image via The Verge
Toshiba also showed off its answer to the Google Glasses at the expo, Toshiba Glass, though we’re not sure why it has opted for the peculiarly singular noun. Is there only one lens?
Oh, and there was an obligatory ping-pong robot from Omron. If Aiko Chihira is going to take care of visitors, will this table tennis bot be a future Olympic athlete, then?
Image via The Verge
Probably not, since Omron has designed the tech so it doesn’t try to beat the opponent, just sustain a rally of a 100 strokes. Phew. Saying that, the sheer size of the robot still makes it pretty intimating to play against!
Japan has always loved both technology and monozukuri craftsmanship.
So it comes as no surprised that Japan has fallen in love with 3D printing, even if it has meant artists have to watch what they do with it, especially female artists, and some people have been exploiting the technology to create firearms. 3D printers and related services are exploding, and now Japan is ahead of the curve in many ways. The world’s first 3D printing photo booth opened (temporarily) in Tokyo in late 2012 at Eye of Gyre.
Well, now you can create your own 3D figure of yourself (surely less narcissistic than it sounds!) at the aptly named Create Me. Though this time it’s not the hipsters of Shibuya and Omotesando, Create Me is located in the more low-brow district of Akihabara, also one of Tokyo’s most creative and energetic neighborhoods on a grassroots level.
It actually opened in mid-August but is now starting to get some press attention. Create Me uses The Bobble Shop, a 3D figure-making system that scans your face in five seconds. It’s the first use of The Bobble Shop’s system in Japan, which employs tech original developed by France’s Digiteyezer.
Then you can customize how you want your hair and clothes. Unfortunately you can’t (yet) pick up your own “mini me” right there and then, though you should be able to collect your 3D figure in between 10 days and two weeks.
The detail is very good but the figures are also quite delicate, though, being hollow, they are at least very light.
A mask costs just ¥1,500 (under $15) and a full figure ¥3,000 (under $30), with some customization options costing extra.
Right now the system mostly has the clothes and so on that came with the overseas system, though the company running Create Me hopes to increase its original items in the future to better suit Japanese customers’ tastes. Copyright laws allowing, we predict some anime character cosplay items being on the menu very soon!
We’re certainly looking forward to what the inventive folk of Akiba have in store for Create Me.
It was supposed to be Sony’s big advert for the Project Morpheus HMD system at the Tokyo Game Show (public days on September 20th-21st).
Instead, Sony Computer Entertainment just canceled the “Summer Lesson” demo.
Officially Sony says it has made the decision because it received so many inquiries about it after they announced the virtual reality demo on September 1st that it fearer it would not be able to cope with the anticipated demo from the media and the general public at TGS.
Our guess is that the backlash was so strong they wanted to have a re-think.
As soon as it was announced there was a strong intake of breath. Sony had chosen to go with a demo made by the team behind Tekken that showcased the virtual reality headset’s technology in a way that could be described at best as, well, creepy.
There were many at home and abroad quick to apply other adjectives. The “Summer Lesson” demo features a loosely dressed schoolgirl at home that the player can, to be blunt, ogle up close.
It certainly lives up to the stereotype of Japanese male gamers being perverts and is bound to be a big hit with a specific demographic. But the TGS is the most important event in the industry and this was Sony’s chance to fight back after being in the economic doldrums (billion dollar losses for fiscal 2013).
Rather than going mainstream, it went with a divisive and (to many people) sexist demo.
Officially Sony is saying that it is considering a new date and venue to showcase its demo, though we have our suspicions that “Summer Lesson” may not see the full light of day in its current state.
Sega have created an interactive sandpit for kids. The Eederu Sunaba (translating literally as “Wow, appears! Sandbox”) uses projectors and special non-sticky sand so that kids can have fun playing god by re-modeling the landscape in any way they fancy. As they make hills, lakes and rivers with the sand, the projection mapping changes in realtime to match the shifting topography.
Sega plans to install the system in arcade game centers in Japan from this autumn, reports Nikkei Technology, and also in playroom facilities at showrooms for cars and houses, to keep the kids occupied while the grown-ups sort out the important purchase.
The system above the sandbox has a senor that measures distance so it can detect the changing height of the sound and generate imagery according to the shapes. If, say, it detects a hole it will create a river or lake image, complete with swimming fish. When the player piles some sand into a mound the projection will make a mountain.
Judging from the videos, the system seems very fast and intuitive, and the colors are great. There are lots of cool gimmicks like the shadows of aircraft flying over the scenery and the seasons change too. It seems to have no trouble interacting with multiple players at once.
It also detects movement. It projects animal characters and when the player touches these, they respond as they move around the landscape. Current examples of the creatures are ladybugs and beetles, though surely the possibilities are nearly endless here. (Future ideas could be tie-ups with Disney, Sanrio or other character-driven franchises.)
There are two modes. “Suna Asobi” (sand play) is for playing around freely in the box while “Dekirukana” (I can do it) mode allows players to draw pictures according to various themes, which are shown on a display for the kids to imitate.
It’s not necessarily the first sand pit of its kind; there have been Kinect sandpits and augmented reality sandboxes before. However, this may well be the first fully commercial example of a system like this.
teamLab has got together with Gucci to create “Infinity of Flowers”, an interactive digital installation at the Gucci Shinjuku store from September 13th.
Visitors will be able to “touch” the flowers on the screen and see them bloom, scatter, grow and wither. The installation using a computer program to “paint” the flowers in realtime on the screen. The imagery on the display is created spontaneously by the system. We look forward to the video that will surely be made.
There will also be a teamLab work in display in the 8-meter window that faces Shinjuku-dori.
teamLab is an award-winning group of “ultra-technologists” working with digital experiential media. Its previous projects include a remarkable high school musical, an amazing digital mural of Tokyo at the Skytree, smart clothes hangers in a department store in Shibuya, and many more. This Shadow Dance and Shadowgraph video from early 2011 was a hit, not least because it seemed to adhere to everything we love about Japan — samurai swords and technology!
teamLab already has a florally-themed installation, “Time-blossoming Flowers”, at the new KITTE department store in Marunouchi.
“Infinity of Flowers” will run from September 13th to September 28th at the third-floor event space at Gucci Shinjuku. Entry is free.